List of Advisors & Their Benefits
Page last updated on 2012 / 27 / 03Note: This does not include the new Celtic advisors which will be listed soon.
You will acquire the ability to use advisors by purchasing or trading for them, they can also be found or awarded via quests. The effectiveness of the advisor depends on how the rarity of them ranging from; common, uncommon, rare and epic. Common advisors have the least impact while epic ones have the most.
While you can find them on quests and awards from quests, a quicker route to acquiring a specific advisor may be to trade for it with another player. Prices can vary wildly as some are more in demand in others. Epic advisors can trade for anywhere between a couple of thousand gold and 50K gold. Survivalist Agathon, for example, is a popular Age I advisor that can typically retail for around 20K.
New civilizations introduced to the game also bring new advisors, such as the Persians who introduced several new advisors into the mix. Note that some advisors only work on particular civilizations.
Copper Age Advisors
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Aapep - Increases the workrate of villages when collecting fruit, fish or hunted animals by 6, 8, 10 or 12%
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Agape - Reduces the wood cost of your villagers creating farms by 20, 30, 40 or 50%
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Agathon - Increases the hitpoints of your villagers and reduces the cost to create them. Hitpoint bonus ranges from 20, 30, 40 to 50%. Cost reductions range from 8, 12, 15 to 20%
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Erastos - Increases productivity of villagers working on stone, increasing gather rate, carrying capacity and increases the of the stone mine by 10,15,20 to 25%
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Irene - Massively reduces the cost of storehouse technology upgrades, from 45, 55, 65 to 75%.
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Kleon - Increases the gather rate of villagers collecting gold by 6, 9, 12 to 15%
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Thutmose - Increases carrying capacity and collection rate of villagers choppign wood, by 5, 6, 7 or 8%
Bronze Age Advisors
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Bes - Reduces the stone cost of building walls and builds them faster. Stone cost reduced by 33% for common/uncommon rarity, 67% for rare/epic. Build speed increased by 20, 30, 40 to 50%.
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Gaiana - Increases the line of sight and attack strength of archer units by 6, 8, 10 to 12%
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Herakleides - Increases the rate at which infantry are trained, from 6, 9, 12 to 15%.
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Heron - Increases the line of sight of cavalry units by 20, 30, 40 to 50%.
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Horus - All ships are created more quickly (94, 91, 88, 85% of original train time), while ship hitpoints are also increased (6, 9, 12 to 15%)
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Hyginus - Prolific healer of infantry units, ranging from 0.5, 1, 1.5 to 2 hitpoints per second
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Kleitos - Reduces armory upgrade costs by 20, 30, 40 to 50%.
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Thoth - All units cost less food from 5,6, 7 to 8%
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Timon - Increases the speed that ranged units are trained, from 6, 8, 10 to 12%
Silver Age Advisors
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Ammon - Increases the line of sight of triremes and allows them to attack farther. Both values can be increased by 15, 20, 25 to 30%.
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Djer - Permits the fortress to train desert nomad cavalry, a quickly built unit.
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Hathor - Improves the attach strength of cavalry units and ranged & siege units by 10, 13, 16 to 20%
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Herculos - Permits the phalanx unit to be trained at the fortress.
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Kosmas - Allows ranged units to 'snare' units it attacks, effectively slowing them down (and preventing them running away). It's effectiveness ranges from slowing the attacked unit by 8, 12, 16 to 20%.
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Ligeia - Increases the training speed of siege units by 15, 20, 25 to 30%
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Lionidas - Enhances hoplites by increasing their hitpints (4,6,8 and 10%) and increasing their resistance to snare attacks (20, 27, 34 and 40%)
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Matius - Permits the somatophylaz infantry unit to be trained at the fortress
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Nekhbet - Permits the desert swordsman infantry unit to be trained at the fortress
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Nynetjer - Permits the desert archer unit to be trained at the fortress
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Onesiphoros - Reduces the cost of advancing to the Golden Age by 20, 27, 34 to 40%
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Pamphilos - Increases the rate of damage that infantry inflicts upon buildings from 20, 37, 34 to 40%
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Panhsj - Increases the rate of damage done by towers by 15, 20, 25 to 30%
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Ptolemais - Increases the armor of Toxote and Gastraphetes when being attacked in hand-combat, by 15, 20, 25 to 30%
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Sostrate - Increases fortress build speed by 20, 25, 30 to 35%
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Stephanos - Reduces the stone cost of guard towers, fortresses and town centers by 15, 20, 25 to 30%
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Tumerok - Permits the pezhetairoi infantry unit to be trained at the fortress
Golden Age Advisors
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Hatshepsut - An Egyptian advisor that increases the attack damage done by war elephants. Effectiveness ranges from 4, 6, 8 to 10%.
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Khaba - An Egyptian only advisor that permits the training of Khopesh swordsmen at the fortress.
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Medias - Permits the helepolis siege unit to be trained at the fortress
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Namer - Permits the (Egyptian) armored elephant unit to be trained at the fortress
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Sekhet - Egyptian only advisor, reduces the gold cost of archers by 15, 20, 25 to 30%
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Seleucus - Greek only advisor, increases ballista damage rate by 15, 20, 25 to 30%
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Seth - Egyptian only advisor, increases archery movement speed by 8, 12, 16 to 20%
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Solon - Greek only advisor, increases the possibility that a hippikon will deal a critical strike, from 2, 3, 4 or 5%.
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Tawaret - Egyptian only advisor, increases the movement speed of infantry and priests by 6, 9, 9 and 12%
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Timo - Increases the attack range and line of site of trebuchet's by 20, 25, 30 to 35%
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Tryphon - Catapult and Ballista triremes deal out more damage, from 15, 20, 25 to 30%
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Tycho - Increases the speed that villagers can construct a wonder, from 20, 30, 40 to 50%
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Xanthe - Increases the line of sight of fortresses (55, 70, 85, 100%) and also the hit points of the fortress (20, 30, 40 to 50%)
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Zeno - Increases the gold return that caravans generate from trade, from 8, 12, 16 to 20%
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Zephyros - Increases the movement speed of villagers from 10, 15, 20 to 25%
A handy PDF checklist has been created by an AoEO community member that can help you keep tabs of which advisors you have on each civilization you own, you can find it here
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