Social Policies
Page last updated on 2011 / 02 / 08Aristocracy
- Branch: Tradition
- Benefit: +33% when building Wonders
Landed Elite
- Branch: Tradition
- Benefit: Growth rate in capital increased by 33%
Legalism
- Branch: Tradition
- Benefit: Reduces unhappiness from population in the capital by 33%
Monarchy
- Branch: Tradition
- Benefit: Gold cost of buying land is reduced by 50%
Oligarchy
- Branch: Tradition
- Benefit: +33% combat strength for units fighting within your civilization's borders
Tradition
- Branch: Tradition
- Benefit: +1 food in the capital
Citizenship
- Branch: Liberty
- Benefit: Worker construction rate increased by 25%
Collective Rule
- Branch: Liberty
- Benefit: Newly-founded cities start with 50% of the food necessary to gain 2 citizens
Liberty
- Branch: Liberty
- Benefit: Creation of settlers requires half as much production
- Cannot be active at the same time as autocracy
Meritocracy
- Branch: Liberty
- Benefit: +1 Happiness for each city in the civilization connected to the capital
Representation
- Branch: Liberty
- Benefit: +1 Culture in every city
Republic
- Branch: Liberty
- Benefit: +1 Production in every city
Discipline
- Branch: Honor
- Benefit: 15% additional strength for military units who have another military unit in an adjacent tile.
Honor
- Branch: Honor
- Benefit: 25% combat bonus against barbarians
- Notified when barbarians spawn in revealed territory
- Age: Available immediately
Military Caste
- Branch: Honor
- Benefit: -1 Unhappiness for each city with a garrison
Military Tradition
- Branch: Honor
- Benefit: Double experience from combat
Professional Army
- Branch: Honor
- Benefit: Cost of upgrading units reduced by 50%
Warrior Code
- Branch: Honor
- Benefit: A Great General appears near the capital
Free Religion
- Branch: Piety
- Benefit: 2 free social policies
Mandate of Heaven
- Branch: Piety
- Benefit: 50% of excess happiness converted into culture
Organized Religion
- Branch: Piety
- Benefit: Amount of accumulated happiness to induce a golden age is reduced by 25%
Piety
- Branch: Piety
- Benefit: +2 Happiness
- Age: Available from the Classical Age onwards.
Reformation
- Branch: Piety
- Benefit: A 6 turn golden age begins immediately
Theocracy
- Branch: Piety
- Benefit: Unhappiness from number of citizens in unoccupied cities reduced by 20%
Aesthetics
- Branch: Patronage
- Benefit: Minimum influence to reap benefits from city-states is reduced to 20
Cultural Diplomacy
- Branch: Patronage
- Benefit: Resources gifted by city-states increased by 50%, happiness derived from luxuries given by city-states are 50% more effective
Educated Elite
- Branch: Patronage
- Benefit: City states who are allied with your civilization occasionally gift great people
Theocracy
- Branch: Patronage
- Benefit: Degradation of influence with city-states slowed by 25%
- Age: Available from the Medieval era onwards
Philanthropy
- Branch: Patronage
- Benefit: Gold gifts to city-states produce 25% more influence
Scholasticism
- Branch: Patronage
- Benefit: 33% of science generated by city-states allied to you is given as a bonus to your civilization
Commerce
- Branch: Commerce
- Benefit: Gold output in civilization capital boosted by 25%
Mercantilism
- Branch: Commerce
- Benefit: Item purchases in cities require 25% less gold
Merchant Navy
- Branch: Commerce
- Benefit: +3 Production in all coastal cities
Naval Tradition
- Branch: Commerce
- Benefit: +1 Movement and +1 sight for naval combat units
Protectionism
- Branch: Commerce
- Benefit: +1 Happiness from each luxury resource
Trade Unions
- Branch: Commerce
- Benefit: Gold maintenance on roads and railroads reduced by 20%
Free Thought
- Branch: Rationalism
- Benefit: +1 Science from every trading post
Humanism
- Branch: Rationalism
- Benefit: +1 for every university
Rationalism
- Branch: Rationalism
- Benefit: Civilization immediately enters a 5 turn golden age.
- Age: Available from the renaissance era onwards
- Cannot be active at the same time as piety
Scientific Revolution
- Branch: Rationalism
- Benefit: 2 Free technologies
Secularism
- Branch: Rationalism
- Benefit: +2 Science from every specialist
Sovereignty
- Branch: Rationalism
- Benefit: +15% science when empire is happy
Secularism
- Branch: Freedom
- Benefit: Specialists consume half the amount of food they normally do
Constitution
- Branch: Freedom
- Benefit: Culture doubled in cities that have a world wonder.
Democracy
- Branch: Freedom
- Benefit: Great person spawn rate increased by 50%
Free Speech
- Branch: Freedom
- Benefit: Culture required to adopt a new policy is reduced by 25%
Freedom
- Branch: Freedom
- Benefit: Specialists produce half the amount of unhappiness they normally do
- Age: Available from the renaissance era onwards
- Cannot be active at the same time as autocracy
Universal Suffrage
- Branch: Freedom
- Benefit: Combat strength of cities increased by 33%
Communism
- Branch: Order
- Benefit: +5 Production per city
Nationalism
- Branch: Order
- Benefit: 25% attack bonus in friendly territory
Order
- Branch: Order
- Benefit: 25% increased production rate when producing buildings
- Age: Available from the industrial era onwards
Planned Economy
- Branch: Order
- Benefit: 50% reduction in happiness from number of cities
Socialism
- Branch: Order
- Benefit: 10% reduction in building maintenance costs
United Front
- Branch: Order
- Benefit: Other players influence with city-states decreases 33% faster per turn
Autocracy
- Branch: Autocracy
- Benefit: 33% reduction in unit maintenance cost
Fascism
- Branch: Autocracy
- Benefit: Quantity of strategic resources doubled
Militarism
- Branch: Autocracy
- Benefit: Gold cost of purchasing units reduced by 33%
Police State
- Branch: Autocracy
- Benefit: Unhappiness in occupied cities is halved
Autocracy
- Branch: Autocracy
- Benefit: 33% reduction in unit maintenance cost
Populism
- Branch: Autocracy
- Benefit: Wounded combat units inflict 25% more damage than normally.
Total War
- Branch: Autocracy
- Benefit: 33% attack bonus for 20 turns
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