Game Info: Scientific Research
Page last updated on 2011 / 02 / 08Scientific research is performed at the church by clerics, where you will need a supply of beer, books and jewellery in order to create the clerics, alongside additional population capacity.
Performing research will enhance various elements of your kingdom, from work rate of individual buildings to the strengthening of your defences and army.

Forestry
- Woodcutters, foresters and sawmills work time is decreased to an average of 55%, therefore doubling their work rate.
- The time for trees planted by the forester to grow is reduced to 40%, so grow 2.5 times faster.
Spyglass
- You can view your opponents military compliment and buildings' information
Ornamentation
- Prestige is increased by 10 points (2 levels)
Aquaculture
- Fishing grounds contain more resource and recover
- Fisher's work time is reduced to 44%, just over double the original speed.
Hygiene
- Residence buildings have an additional 2 living space
- Noble residence have an additional 4 living space
Engineering
- Your requirement to have tools available is no longer needed, effectively making the toolmaker obsolete
Piecework
- All residence and noble residence work yards operate 100% faster on average
Purity Law
- +1 gold when convering beer to gold at the tavern, equating 4 beer for 2 gold.
Victory Point
- Research this to gain a victory point
Architecture
- Constructors work 100% faster
- All upgradeable buildings become cheaper to upgrade
Animal Husbandry
- Pig breeders, horse breeders and shepherds production time is reduced on average to 45%, effectively doubling their work rate.
Geology
- Stonecutters work time is reduced to 40%
- Gold, iron and coal minters work time is reduced to 60%
Charge Attack
- Pikeman conflict 40% more damage
- Cavaliers conflict 50% more damage
Dictionary
- The number of clerics required to research any further technology is reduced by 33%
Ballistics
- Fortifications, cannons and musketeers cause 33% more damage
Reinforcement
- Fortifications can take 50% more damage than originally
Scarecrow
- Grain farmers and windmills work 100% quicker
- Time taken for wheat to mature is reduced to half
Exercise
- Armies regenerate five times faster from damage taken
- Armies take over neutral and enemy sectors twice as fast
- Prestige is increased by 5 points (1 level)
Forced March
- Troops move 100% faster
- Prestige is increased by 5 points (1 level)
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